Chronicles of Astragarh: Dawn of the New World
The Dwarves have come from the northern region of Elragara and have become masters of smithing for ages. They said that their ancestors were created by the gods Lolithia and Gaea and were taught the art of smithing so they were able to defend themselves in this world.
If this is true, I do not know but one thing is for certain; the dwarves love a cold glass of ale over a campfire, telling stories of old with friends and comrades. With their help, we have been able to defend ourselves against the monsters of Astragarh.
Average Height: 4’ 3”-4’ 9”
Average Weight: 160-220lb
Ability Scores: +2 Constitution, +2 Wisdom
Speed: 5 squares
Vision: Low Light
Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Cast Iron Stomach: +5 Racial bonus to saving throws against poison.
Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the war hammer.
Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit your speed (such as difficult terrain or magical effects) affect you normally.
Stand Your Ground: When an effect forces you to move-through a pull, a push, or a slide-you can move one square less than the effect specifies. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.